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- ===============================================================================
- TARGHAN -- MAP AND ROUTE INFO FOR SOLUTION OF GAME -- BY THE FiRM/SS
- ===============================================================================
-
- ------------------------------- SYMBOL LEGEND ---------------------------------
-
- @ = game starting point G = get object(s) here
- X = normal room Q = get object(s) with demon/bat(s)
- E = exchange object(s) C = use caution (falling objects)
- B = bat(s) D = demon/guard/archer
- P = power-potion bottle location S = save game location (must bow)
- T = teleporter (must have sparkling rock) | = hole with rope
- # = connection only via teleportation : = pit (must avoid falling into)
- ^ = jump required
-
- ------------------------------- MAP OF LEVEL #1 -------------------------------
-
- a b c d e f g h i j k l m n o p q r s t u v w x y z
-
- 0 X--D--D
- | |
- 1 Q--D--D D--D--D^G G^G
- | | | |: : :
- 2 X--X D--D--X X--D--G--S-->(TO LEVEL #2)
- | (becomes 2a)
- 3 G--@--X--D-^B^-G--D--S--B--Q
- | :
- 4 | : P--X--X--G G--X--B--X--X--D--X--X--X:
- | : | | | | :
- 5 X--D--G--C--Q--D-^X--X--B--X--X--B--X--B--D--X--X--B--X--X--B--X--X--P:
- : | | | | :
- 6 X--B--X--X--D--X--X--X--B--X--D--G :
-
- SUGGESTED PATH FOR LEVEL #1:
- 3b,3a,3b,3c,3d,3e,3f,3e,3d,3c,5c,5d,5e,5f,5g,5h,5i,5j,5k,5l,6l,6m,6n,6o,6p
- 6q,6r,6s,6t,6u,6v,6w,6v,6u,5u,5v,5w,5x,5y,5z,5y,5x,5w,5v,5u,5t,5s,4s,4r,4s
- 5s,6s,6r,6q,6p,6o,5o,5n,5m,4m,4l,4m,4n,4o,4n,4m,5m,5l,5k,5j,5i,5h,5g,5f,5e
- 5d,5c,3c,3d,3e,3f,3g,3h,3i,3j,2j,2k,1k,1l,1m,2m,2n,2o,1o,1p,1q,1q,1q,0q,0r
- 0s,1s,1s,1s,0s,0r,0q,1q,2q,2r,2s,2t
-
- ------------------------------- MAP OF LEVEL #2 -------------------------------
-
- a b c d e f g h i j k l m n o p q r s t u v w x y z
-
- 0 G--Q G--D
- # #
- 1 T--X--D--X D--D--D--X--T--D
- | #
- 2 E--Q--X--D--D--Q--D--X--X--D--D--X--D--S--Q--D--D--P--D--T--D--D--X--T
- | #
- 3 Q--X X--X
- |
- 4 Q--Q--B--X
-
- SUGGESTED PATH FOR LEVEL #2:
- 2a,2b,2c,2d,2e,2f,2g,1g,1f,0f,0g,0f,1f,1g,1g,1h,2i,3i,3h,3i,2i,2j,2k,2l,2m
- 2n,2o,2p,2q,2r,2s,2t,2u,2v,2w,2x,3x,3w,4w,4v,4u,4t,4u,4v,4w,3w,3x,2x,2w,2v
- 2u,2t,1t,1u,0u,0v
-
-
- ===============================================================================
- TARGHAN -- SPECIFIC REQUIREMENTS FOR SOLUTION -- BY THE FiRM/SS
- ===============================================================================
-
- GENERAL NOTES:
- Save the game at all available save-locations (bow in front of the statue).
- Watch your power level - use power-potion as required ('large white bottle').
- Don't use ANY 'small brown bottles' - they are poisonous potions.
- Bats rob power - either kill them, avoid them by ducking, or outrun them.
- Use varied sword techniques on the different types of demons and guards.
- Shurikens (ninja-stars) are most useful on archers and evil-wizards.
- Several rooms have multiple objects in them, so search carefully.
- Falling into pits is instant death in most cases (FiRMINSURANCE or not!).
-
- SPECIAL PROCEDURES FOR SOLUTION:
- Ok, basically proceed down the suggested path for level #1, getting all the
- objects and reading all the scrolls. The shurikens (ninja-stars) are the least
- important and should be thrown as necessary to make room for other objects.
- Once you return to the surface and reach the first save-point, at map-location
- "3h", discard (place on ground) everything except the 'golden goblet' (from
- location "4r") and any remaining shurikens and then save the game...
-
- Now continue the game until you reach location "1q". Here you must make some
- special jumps across the rope to the small "island-platform" and get all the
- objects there, then jump back. The same is true for map-location "1s", (if you
- should 'fall-through', it's no big deal, just climb back up via the rope at
- location "2q" and try again). When you reach the second save-point at "2t",
- insure that you have the small 'red box' (from location "3j") and the 'golden
- goblet', and then save the game again...
-
- Moving to the level #2 map, the first thing you will encounter at "2a" is
- the friendly wizard "Athna-An". Bow to him and then place the 'golden goblet'
- on the ground. He will then leave the 'sparkling stone' for you to pick up.
- (This stone must remain with you at all times for you to be able to see and use
- the 'teleporters'.) Continue the route until you reach the 1st 'teleporter' at
- map-location "1f". Enter the 'teleporter', wait to be 'transported', then exit
- to the right at "0f". Get the 'small yellow bottle', then enter the workshop
- of the evil-wizard at "0g". Destroy the evil-wizard (and the bats), then get
- the two (yellow?) 'stone-tablets' one-at-a-time, use them (this will display
- their messages), then drop them again (you don't need to carry them once they
- have been read). Get another 'small yellow bottle', and the 'small red-orange
- bottle', (use caution as there is also a 'small brown bottle', which contains
- poison).
-
- Exit the workshop (via 'teleporter') and continue to location "3h". Use a
- lot of caution here, as every breath of flame will damage you an amount equal
- to 1/2 of the maximum power. (The best procedure I found is to get as near as
- possible, wait for a breath, use one of the 'small yellow bottles' (a shrinking
- potion) to travel under the flame until right-against the dragon, 'duck'
- through next breath (you will be large again), get the object, 'duck' again for
- another breath, then jump back quickly...) Do NOT use the second 'small yellow
- bottle' here as it is required below. Save game at "2n" with the following:
- 'red box', 'sparkling stone', 'small yellow bottle', 'small red-orange bottle',
- and the 'necklace'...
-
- When you reach the 'teleporter' at "2t", quickly 'walk-through' it and
- continue to location "2x". Enter the 'teleporter' here and exit at "3x". Now
- use the small 'red-orange bottle' (see-in-the-dark potion) and travel to "4v".
- Use the remaining 'small yellow bottle' to enter the hole on the left of the
- screen into location "4u". Destroy the second evil-wizard and get the 'small
- yellow bottle' there for your exit via the same opening. Handle "4t" with a
- cautious 'jump-duck-get-duck-jump' technique, then travel to "0u".
-
-
- ===============================================================================
- TARGHAN -- THE FINAL BATTLE WITH THE EVIL ONE -- BY THE FiRM/SS
- ===============================================================================
-
- Now, you can ignore the shuriken at location "0u", because it's useless
- against the EVIL ONE himself... Best advice here is that when you enter "0v"
- for the final battle; 1) have full power; 2) jump quickly to within striking
- distance; 3) use only the stand-up striking method; 4) strike a lot!!!
- (Or, do like I did and use the FiRMINSURANCE key... <hehehe>)
-
- Like it *should* now say on the screen... THE END...
-
-
-
- ┌──────────────────────┐
- │ The Software Surgeon │
- └─────┬──────────┬─────┘
- -=≡│ THE FiRM │≡=-
- └──────────┘
-
-